The subject of computer game addiction has been pretty prominent in both mainstream news and online blogs for a few years now – especially in relation to World of Warcraft (even WIkipedia has a tab under WoW titled ‘Game Addiction’). The release last month of the latest expansion pack, Wrath of the Lich King, again coincided with similar – and mostly relevant and much-needed – debates on the issue.
(NB there is even now an online WoW rehab clinic, WoWDetox, for those worried about their use).
Like many others, this blog covered the debate – but since then has not featured much WOW or even gaming news. So this week we’re going to put the spotlight on something really positive coming out of…
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Software as a Service (SaaS) has been around for some time. However, the technology to capitalise on its massive potential is only just becoming affordable and commonplace. Consequently, it’s no surprise that many businesses and service providers are now keen to explore the wealth of opportunity offered by SaaS practices.
SaaS is a model of software delivery that rivals the traditional system of selling software packages and support to individual clients on a one-to-one basis. The key to SaaS is a one-to-many business model that provides web-native packages for multiple clients simultaneously.
In short, the software is developed and hosted by the service provider which charges clients to use, rather than own, the programmes in question.
With the advancements in processor speeds, broadband…
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